Umpires - know your rules

 

PLAYING TIMES & GAME LENGTH
Games are 24 minutes in duration (4 x 6 min. quarters)
There will be a 2 minute break at quarter time and 2 minutes for half time with 5 minutes between games.
Teams change ends to start each quarter.

RULES
Standard International Netball rules (ie, stepping, offside, contact, obstruction, over-a-third and replay ball) apply outside of the specific Fast5 rules mentioned below.

 

TEAM COMPOSITION
· Each team competing in our Netball Wellington Centre Fast5 Friday League may consist of up to twelve players
· There are five playing positions in each team whose playing areas are the same as in Netball:
Goal Shooter (GS), Goal Attack (GA), Centre (C), Goal Defence (GD), Goal Keeper (GK)
Mixed teams may have a maximum of 3 males per team on court at any one time however only one male per team may play in each third of the court at any given time.
Exception during the Power Play quarter where only 2 males may be on court at any given time.
Fast5 League is open to all players aged 14 years and older however it is recommended that all players under the age of 16 have a guardian present at their games.  
Umpires reserve the right to enforce this rule and politely ask any under-age players to leave the court.
A team may take the court with a minimum of four (4) players.

UNIFORMS
Teams are expected to wear a playing uniform.  The same coloured shirt is encouraged as a minimum requirement.

NAILS/JEWELLERY/HAIR
No item of jewellery except for a wedding ring and/or medic alert bracelet shall be worn on court - necklaces, wrist bangs, earrings and rings are not allowed on court.
Please ensure nails are short for the game.  Nail clippers will be available at the Sports Control Desk.
Please ensure long hair is tied back so as not to restrict play or cause injury.

COIN TOSS
· Before the start of the game the Team Captains shall toss for choice of goal end and Power Play quarter and inform the umpire when they have done so.
All other Centre Passes shall be taken by the team that did not score the last goal.
The team winning the coin toss shall:
(i) choose goal end for the start of play;
(ii) take the first Centre Pass in the first and third quarters;
(iii) have first choice of a Power Play quarter.

The team losing the coin toss shall:
(i) take the first Centre Pass in the second and fourth quarters;
(ii) choose a Power Play quarter not selected by the other team.

LATE STARTS
Any team that fails to take the court within 5 minutes from the start of the round will forefeit five (5) goals. These five goals will be awarded to the opposition score at the end of the game and should be noted clearly on the scorecard.
Any team that has not taken the court by the end of the first quarter will lose the game by default with a 15-0 score line applying.

SUBSTITUTIONS
· Substitutions may be made at intervals or at any time during play and there is no limit to the number that can be made.
The player coming off needs to step off the court and complete a bib change beside the scorebench near half-way then the other player can come onto the court.
Players must not go offside when changing positions.

SCORING A GOAL
Each successful goal will score a number of goal points as specified below:
(i) 3 goal points: the shot (known as a Super Shot) is deemed to have been made from outside the Goal Circle – this means the player who takes the shot shall not have any contact with the ground inside the Goal Circle during the catching of the ball or whilst holding it;
(ii) 2 goal points: the shot is deemed to have been made from the Outer Circle – this means the player who takes the shot shall not have any contact with the ground inside the Inner Circle during the catching of the ball or whilst holding it;
(iii) 1 goal point: the shot is deemed to have been made from the Inner Circle.

POWER PLAY
The Scorers will indicate when a team is using its Power Play. During a team’s Power Play quarter all goal points scored are doubled.

EXTRA TIME (PLAYOFFS ONLY)
When scores are tied at the end of the fourth quarter in semis or finals, extra time will be played with the first team to lead by two goals declared the winner.
· Power Play will not apply in Extra Time.

INJURY TIME & FIRST AID
There is no injury time taken.  If a player becomes injured during the course of the game and needs to be removed from the court, a substitution must be made as soon as practical and safe to do so.
If the injury is serious, the Umpires will decide if the game should be stopped while the injured person is attended to.  Where possible, the game may be moved to another court.
Ice bags are available from the ASB Sports Centre reception.  Each team is encouraged to bring their own First Aid Kit also.
NWC Staff will be trained in basic First Aid to assist minor injuries.
Players and Umpires are asked to report all injuries to NWC Staff and complete an injury form.

PHYSICALITY IN COMPETITION
It is expected that general play especially in a Mixed game will be slightly more physical than in a Women's game.
While the same rules will apply towards Fair Play as outlined below in the FairPlay section of these rules, it must be accepted that a slightly higher level of physicality will be implied.  Any team concerned about overly vigorous play must voice their concerns through their Captain to their umpires during the breaks in the game.

FAIRPLAY
No foul language or intimidation directed towards players, umpires or staff will be tolerated on court or the sideline during a game.
Following two warnings from an Umpire a player will be asked to leave the court immediately.

Teams are expected to adopt fair-play practices in their games.  This competition is organised to provide an opportunity for people to enjoy netball outside the winter competition.  The key focus is enjoyment in participation.  Teams who are considered to be not applying fair-play principles in their participation may be excluded from the competition.  Netball Wellington Centre app;lies the following fair-play principles to all competitions:
Fair-play in netball means:
* Always playing fair and within the rules;
* Always respecting your opponents and officials;
* Always giving it heaps but keeping your cool;
* Always respecting and supporting your team-mates, coaches and managers.

MATCH BALL
A match ball will be provided by Netball Wellington Centre to be collected after each game by the Umpires and returned to the front Registration Desk at the end of the day's competition.

HAND SIGNALS FOR Fast5
All other signals remain the same as for Netball.

Contact - The same hand signal is used for the Contact infringments, namely a closed first hit into an open (vertical) hand.

One Goal Point - A single arm is raised vertically to indicate a successful shot from the Inner Circle (one goal point area).

Two Goal Points -Both arms are raised vertically to indicate a successful shot from the Outer Circle (two goal point area).

Three Goal Points - Both arms are raised crossed above the head to indicate a successful shot from outside the Goal Circle (three goal point area).




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